Models & Textures
Besides character animation, I was assisting in other areas of production during my time at STEELEHOUSE. Below are some renders of various props I modeled and/or textured for STEELEHOUSE's "The Woody Guthrie Dust Bowl VR Story Experience" and "Transformers: Voyage to Cybertron" productions. They were modeled in Autodesk Maya and textured in Substance Painter.
2D FX Animations
I was responsible for most of the 2D FX animations seen in STEELEHOUSE's "The Sky High City of Steampuff" Episode 5. Here's a short collection of my work. I used Krita to animate the effects, which were later composited into the episode using After Effects.
Camera Layout
The following reel is a collection or camera/previsualization work I contributed to for an upcoming Chinese attraction based on Hasbro's Transformers. The camera layouts were done entirely in Autodesk Maya.